Prince of Persia (PS3)
I have a love/hate relationship with most action/adventure games. I love how smooth the gameplay can be, and when it’s well-designed, most of the inherent frustrations don’t matter so much. But I hate the games that are so hard and demanding that it’s remarkably easy to “die”, thus forcing you to re-start the game and, if lucky, start at some point that was about two hours earlier in your life.
The trick to the new “Prince of Persia” is not ridiculous difficulty or even the most compelling of stories. It’s how well the creators of the game managed to turn the experience of failure into a fluid return to the game. When you make a wrong move, misread a situation, or let an enemy get the better of you, your ever-present partner Elika uses her magic to save you and deposit you on the most recent patch of solid ground. As a result, you can try the same sequence of moves as many times as necessary to achieve your goal.
For some, that sounds like a cheat. In effect, however, it makes the game incredibly immersive, because you start to love that gorgeous batch of pixels saving your butt on a regular basis. It also means that the game becomes addictive very quickly, because there’s no unwelcome “end screen” and restart sequence to remind you that it’s been several hours since you started playing. I literally beat the game at the end of a six hour marathon.
It also helps that the visual style is stunning. Instead of pushing for photo-realism, the creators went for something out of a fairytale. Combined with a stirring musical score, the visual style pulls you into the setting incredibly well. The fact that the game is less about button-mashing and more about rhythm and pacing only adds to the serenity of the gameplay.
There are some battles to be fought, and they can get annoying, but almost all of them are an exercise in patience, rhythm, and flow. Miss the flow and the battle becomes endless and frustrating. Find the flow and the battles are simplicity itself, and just as visually appealing as the rest of the game.
I wouldn’t call this a particular difficult game; I finished it in around 10 hours, and I was taking my time. Experienced gamers will likely find it easy and therefore a bit disappointing, especially the aspects that seem to hold your hand. But for me, it was more than worth the time. Some games are meant to be fun and played for relaxation, and this is one of them.
Rating: 9/10
